In 2015 I gave a talk with Nicolás Biondi at EVA, a game development conference in Argentina.
We talked about art pipeline, general rendering effects and tricks for mobile games – specifically Party of Heroes, a game we had recently shipped.
Roughly, I discussed the following:
- SphereLit rendering tricks
- Fake BRDF LUTs for artist driven looks
- Gradient mapping tricks for tinting characters with more than 3 colors
- Distance field textures for text and effects like disintegration
You can check the slides (in Spanish) here: