In 2015 I gave a talk with Nicolás Biondi at EVA, a game development conference in Argentina.

We talked about art pipeline, general rendering effects and tricks for mobile games – specifically Party of Heroes, a game we had recently shipped.

Roughly, I discussed the following:

  • SphereLit rendering tricks
  • Fake BRDF LUTs for artist driven looks
  • Gradient mapping tricks for tinting characters with more than 3 colors
  • Distance field textures for text and effects like disintegration

You can check the slides (in Spanish) here: